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N-body simulation

(N-body)
(simulation of many objects gravitationally-bound to each other)

An N-body simulation is a type of computer simulation of planets or stars or other objects and their gravitational interaction. The N-body problem is not generally solvable by equation, so simulation is the means to solutions.

A simple N-body simulation might be to calculate the gravitational force on each body and thus its acceleration, then estimate where it will be after a small time increment, then repeat. To handle many bodies, e.g., stars in a simulated galaxy, methods of optimizing this have been devised.

Example software:

Some software that also includes hydrodynamics:

An example simulation is Millennium Run.

A very early N-body simulation was carried out in 1941 by Eric Holmberg using an analog method: light bulbs represented the bodies, using the light as an analog of the inverse square law-force of gravity, and adjusting the positions of all the light bulbs after measuring light received and determining net forces.


(software type,simulations,models)
http://en.wikipedia.org/wiki/N-body_simulation
http://astrosim.net/code/doku.php?id=home:code:nbody:multipurpose
http://td.lpi.ru/~eugvas/nbody/tutor.pdf

Referenced by:
computational astrophysics
GADGET-2
LasDamas
NBODY
N-body problem
Navarro-Frenk-White profile (NFW profile)
RAMSES
RHAPSODY
semi-analytic model (SAM)
smoothed-particle hydrodynamics (SPH)
spiral galaxy
stellar dynamics

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